![]() ![]() The game is also in dire need of some optimization, especially on the Xbox One S. ![]() Regular character animations, particularly in combat, often get stuck in loops, and look a little on the rigid and cartoony side. Wasteland 3's first-person cutscenes have some truly wild facial animations that in some ways add to the charm, but some just seem glitched out. Two areas of weakness pertain to its optimization and animations. Everything from American gospel blues-folk to gothic post-punk makes Wasteland 3's music tastes as frequently surprising as its gameplay twists. InXile enlisted composers from Quentin Tarantino's movies and the OG Fallout games for Wasteland 3, creating a range of eclectic music that you wouldn't expect to hear in a game. The monster designs, armor details, weapon variety, and character visuals are all a big step up from Wasteland 2, and help prevent the game from feeling stale or repetitive. Paint the floors brain-colored with critical headshots, rip enemies in half with a powered-up shotgun, reduce enemies to ashes with the game's various wacky science weapons, and beyond. Mature visuals are par for the course when it comes to post-apocalyptic media, and while Wasteland 3 leads with its humor, there are plenty of explosive moments that add a layer of impact and weight to your attacks. I don't want to talk too much about the sights you'll see in Wasteland 3 - finding them is half the fun - but there's so much, restless creativity stuffed into every visual, with side orders of parody and 80s-90s nostalgia in equal measure. There are things in Wasteland 3 even my wildest, drug-induced fever dreams couldn't reproduce. There's another faction that reveres President Ronald Reagan as a God, and live in a building eerily plastered with Reagan photographs. There's an army of monsters who worship 1980s B-movie horror flicks and dress accordingly. I found a cult that would build kites out of human skin, and then fly limbless torsos into the sky to try to appease their gods. When it comes to art and design, Wasteland 3 is just brimming with the sort of twisted creativity that I'm not sure many other studios are capable of. ![]() These types of scenes only occur during important, pivotal moments in-game, but they serve as great conclusions to important plot points, great introductions to new characters, or occasionally, just a way to add some flair. This leads to some awesome scripted moments, such as early on when a character gets sniped right in your face, plastering your screen with brains and skull fragments. Unlike the modern Fallout games, though, the cutscenes are mo-capped and use bespoke animations rather than repeatable canned NPC "I'm talking" animations. This makes the story delivery a lot more personable and engaging. Source: Windows Central (Image credit: Source: Windows Central)Īnother area where Wasteland 3 impresses is via first-person in-game cutscenes, and the way it does it may help elevate CRPGs from their so-called "niche" status.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |